![]() ![]() I didn’t touch that P-Wing, though that’s cheating! It’s not as bad as Ninja Gaiden asking to bump you down to Ninja Dog difficulty, but it’s still demeaning. ![]() Sure, I could decide not to use them, but it’s very tempting. While I see how these could be helpful, I was a little miffed. Die more still, and you’ll get the beloved P-Wing from Mario 3. It does this thing where, if you die repeatedly on a level, it gives you a pity white tanooki suit that is even immune to attacks. Mario Land 3D is definitely built to cater to less-experienced players. Though it had been long enough that I was pretty rusty – especially since the button config doesn’t match old Marios – I was still able to get through the rest of the game in maybe an hour, to see Bowser defeated and Peach saved once again (spoiler? Yeah right). I recently went back to it, only to find that I was already on World 7. Even still, it sat unplayed for over a year. I admittedly haven’t been drawn in by any of the 3D Mario games – sacrilege I know – but this one is a great blend of 2D and 3D with bite-size levels perfect for a portable. Super Mario Land 3D ( buy here) is the only one I’d spent more than a couple hours on. Honestly, I’ve barely touched any of the physical game cards I own. Before this week, I had only beaten one 3DS exclusive: The awesome puzzle game Pushmo (in my opinion, the sequel Crashmo – which I broke my no-game-buying ban to pick up – is not nearly as good). Since then, I’ve beaten several games on the handheld: Fire Emblem: Sacred Stones, Mario’s Picross, Legend of Zelda, Zelda 2: Adventure of Link, Metroid Fusion… As you may notice, those are all virtual console (or Ambassador) games. I bought a 3DS right around the price drop – late enough to get the better price, but soon enough to qualify for the bad-ass Ambassador Program. ![]()
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